x high DesignResolution and iOS simulator display bug

I'm currently building a game with cocos2dx 3.0 alpha0 in c++. At the moment I'm building for iOS. I tried to set the "DesignResolution" at 1280 by 1920 (Which is double the iPhone 4 resolution) so I can have the graphics look good on iPad retina. Everything works fine on the devices but when I try to run it on the iPhone and iPad simulator I get three quarters of the screen rendered black. This happens whether it's iPhone, iPad or iPad retina simulator. When I tried to reduce the DesignResolution to 640 by 960 it shows fine on the simulator. Does anyone have any information on this issue? How can I fix this rendering issue on the simulator?

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