How do you set an objects Orientation to another objects in Ogre3D?
I tried do do this:
Ogre::Vector3 src = bone1->_getDerivedOrientation() * Ogre::Vector3::UNIT_X;
Ogre::Quaternion quatt = src.getRotationTo(bone2->_getDerivedOrientation() * Ogre::Vector3::UNIT_X);
bone1->rotate(quatt);
src = bone1->_getDerivedOrientation() * Ogre::Vector3::UNIT_Y;
quatt = src.getRotationTo(bone2->_getDerivedOrientation() * Ogre::Vector3::UNIT_Y);
bone1->rotate(quatt);
src = bone1->_getDerivedOrientation() * Ogre::Vector3::UNIT_Z;
quatt = src.getRotationTo(bone2->_getDerivedOrientation() * Ogre::Vector3::UNIT_Z);
bone1->rotate(quatt);
and had no luck at all. Is there a simple way to just set one bones rotation to anothers any tips or ideas would be greatly appreciated. Thanks.
Once, again, it never fails. As soon as I post this I continue looking through API Docs and find the solution. -.- Sorry.
it was as simple as:
bone1->setOrientation(bone2->_getDerivedOrientation().w,bone2->_getDerivedOrientation().x,bone2->_getDerivedOrientation().y,bone2->_getDerivedOrientation().z);
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