Can't connect converter Audio Unit to Reverb Effect
 I am trying to reshape an AUGraph that looks like this:  
multichannel mixer -> remote I/O
into something like this:
callback -> converter1 -> bandpass -> reverb -> converter2 -> mixer(bus 0) -> remote I/O
after the graph has been initialized and started (ie, "on the fly"). To allow the stream formats to propagate and the audio units to negotiate the format of each connection, I am appending the newly created audio units in this order:
AUGraphClearConnections() ).  mixer -> remote I/O )  converter2 to mixer , bus #0 (converter2 matches its output to mixer: integer)  reverb to converter2 (converter1 matches its input to reverb: float)  bandpass to reverb (both use float)  converter1 to bandpass (converter1 should match its output to bandpass: float)   (converter1's input was previously set to integer, manually, using AudioUnitSetProperty )  
...and finally, connect a render callback to converter #1's input.
 I check the return value (error code) of all Core Audio functions.  In addition, after connecting each node, I call AUGraphUpdate() and CAShow() on the graph.  
 The final step ("5. Connect converter #1 to bandpass effect"), fails with code -10868 ( kAudioUnitErr_FormatNotSupported ).  
 This is the CAShow() output just before the offending call to AUGraphUpdate() :  
AudioUnitGraph 0x305A000:
  Member Nodes:
    node 1: 'aumx' 'mcmx' 'appl', instance 0x17822d0e0 O I
    node 2: 'auou' 'rioc' 'appl', instance 0x17822cd80 O I
    node 3: 'aufc' 'conv' 'appl', instance 0x170833e40 O  
    node 4: 'aufx' 'bpas' 'appl', instance 0x170827b60 O I
    node 5: 'aufx' 'rvb2' 'appl', instance 0x170835100 O I
    node 6: 'aufc' 'conv' 'appl', instance 0x170a21460 O I
  Connections:
    node   1 bus   0 => node   2 bus   0  [ 2 ch,  44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved]
    node   6 bus   0 => node   1 bus   0  [ 2 ch,  44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved]
    node   5 bus   0 => node   6 bus   0  [ 2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
    node   4 bus   0 => node   5 bus   0  [ 2 ch,  44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved]
  CurrentState:
    mLastUpdateError=0, eventsToProcess=F, isInitialized=T, isRunning=T (1)
So, What's going on?
 NOTE the last call to AUGraphConnectNodeInput() itself returns noErr ;  It it the graph update after that that throws the error.  
So, the Golden Rule Of Stack Overflow hits again:
Post a question, and within 5 minutes you will find the answer on your own. But only if you post it!
Jokes aside, this is how I solved it:
Before connecting the outer converter #1 (between the source render callback, and the first filter) I grabbed the filter's native stream format, and manually set it to the converters stream format (output scope), like this:
AudioStreamBasicDescription filterStreamDesc = { 0 };
UInt32 size = sizeof(filterStreamDesc);
// GET
result = AudioUnitGetProperty(reverbUnit,
                              kAudioUnitProperty_StreamFormat,
                              kAudioUnitScope_Input, // output or global should work, too?
                              0,
                              &(filterStreamDesc),
                              &size);
[self checkAudioResult:result]; // (custom method that compares against noErr)
// SET
result = AudioUnitSetProperty(converterUnit0,
                              kAudioUnitProperty_StreamFormat,
                              kAudioUnitScope_Output,
                              0,
                              &(filterStreamDesc),
                              size);
//(input stream format already set above)
[self checkAudioResult:result]; // (custom method that compares against noErr)
So to sum it up, for some reason I had to directly set both stream formats: input(int) and output (float) before I could connect this converter. The one between the existing multichannel mixer and the new reverb filter somehow manages to set itself up automatically... (still a bit puzzled, but then again... Core Audio, right?)
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