Is extra time required for float vs int comparisons?

If you have a floating point number double num_float = 5.0; and the following two conditionals. if(num_float > 3) { //... } if(num_float > 3.0) { //... } Q: Would it be slower to perform the former comparison because of the conversion of 3 to a floating point, or would there really be no difference at all? Obviously I'm assuming the time delay would be negligible at best,

float和int比较需要额外的时间吗?

如果你有一个浮点数double num_float = 5.0; 和以下两个条件。 if(num_float > 3) { //... } if(num_float > 3.0) { //... } 问:执行前面的比较是否会变慢,因为将3转换为浮点,还是根本没有差别? 很显然,我假设时间延迟最多可以忽略不计,但在一段时间(1)循环中复杂化,我认为从长远来看,相当一部分时间可能会丢失(如果真的慢)。 由于“as-if”规则,编译器允许在编译时将文字转换为浮点值。 一个

Usefulness of signaling NaN?

I've recently read up quite a bit on IEEE 754 and the x87 architecture. I was thinking of using NaN as a "missing value" in some numeric calculation code I'm working on, and I was hoping that using signaling NaN would allow me to catch a floating point exception in the cases where I don't want to proceed with "missing values." Conversely, I would use quiet NaN to

信号NaN的有用性?

我最近在IEEE 754和x87架构上读了很多。 我正在考虑在我正在使用的一些数字计算代码中将NaN用作“缺失值”,并且我希望使用NaN信号发送将允许我在不希望出现的情况下捕获浮点异常继续“缺失的价值”。 相反,我会使用安静的NaN来让“缺失值”通过计算传播。 然而,信号NaN不能正常工作,因为我认为它们将基于存在于其上的(非常有限的)文档。 以下是我所知道的一个总结(所有这些使用x87和VC ++): _EM_INVALID(IEEE“无效”异

Number suffix for short

Possible Duplicate: How do I write a short literal in C++? I can use ll to represent a long long number, I can use u to represent a unsigned number, etc. Is there a number suffix for short type? The C++ standard only gives these integer suffixes (2.13.1) unsigned-suffix: one of u U long-suffix: one of l L long-long-suffix: one of ll LL so no, there is no suffix for shorts. No there is no

简称数字后缀

可能重复: 我如何在C ++中编写简短的文字? 我可以用ll来代表一个很长的数字,我可以用u来代表一个无符号数字,等等。 有short数字的数字后缀吗? C ++标准只给出这些整数后缀(2.13.1) unsigned-suffix: one of u U long-suffix: one of l L long-long-suffix: one of ll LL 所以不,没有后缀的短裤。 没有不存在用于整型常量后缀short的C. 在大多数表达式中,一个short值被提升为int所以它没有那么有用。 你可以

How to print pthread

Searched, but don't come across a satisfying answer. I know there's no a portable way to print a pthread_t. How do you do it in your app? Update: Actually I don't need pthread_t, but some small numeric id, identifying in debug message different threads. On my system (64 bit RHEL 5.3) it's defined as unsigned long int, so it's big number and just printing it eats a va

如何打印pthread

搜索,但没有遇到一个令人满意的答案。 我知道没有一种便携的方式来打印pthread_t。 你如何在你的应用程序中做到这一点? 更新: 其实我不需要pthread_t,但是一些小的数字ID,在调试消息中标识不同的线程。 在我的系统(64位RHEL 5.3)中,它被定义为unsigned long int,所以它是大数字,只是打印它在调试行中占据了宝贵的地方。 gdb如何分配短时间内容? 这将打印出一个pthread_t的十六进制表示,不管实际是什么

Why are c/c++ floating point types so oddly named?

C++ offers three floating point types: float, double, and long double. I infrequently use floating-point in my code, but when I do, I'm always caught out by warnings on innocuous lines like float PiForSquares = 4.0; The problem is that the literal 4.0 is a double, not a float - Which is irritating. For integer types, we have short int, int and long int, which is pretty straightforward.

为什么c / c ++浮点类型如此奇怪地命名?

C ++提供三种浮点类型:float,double和long double。 我很少在代码中使用浮点数,但是当我这样做时,我总是被无害线条上的警告所吸引 float PiForSquares = 4.0; 问题是,文字4.0是一个双重的,而不是一个浮动 - 这是令人生气的。 对于整数类型,我们有短整型,整型和长整型,这很简单。 为什么不C只有短浮动,浮动和长浮动? 而在地球上“双”来自哪里? 编辑:它似乎浮动类型之间的关系类似于整数。 双倍必须至少与浮

How do I write a short literal in C++?

Very basic question: how do I write a short literal in C++? I know the following: 2 is an int 2U is an unsigned int 2L is a long 2LL is a long long 2.0f is a float 2.0 is a double '2' is a char . But how would I write a short literal? I tried 2S but that gives a compiler warning. ((short)2) Yeah, it's not strictly a short literal, more of a casted-int, but the beh

我如何在C ++中编写简短的文字?

非常基本的问题:我如何在C ++中编写short文字? 我知道以下几点: 2是一个int 2U是一个unsigned int 2L是一个long 2LL long long 2.0f是一个float 2.0是double '2'是一个char 。 但是,我将如何写一个short文字? 我试过2S但是这给了编译器警告。 ((short)2) 是的,这不仅仅是一个简短的文字,更多的是一个铸造的诠释,但行为是相同的,我认为没有一个直接的方式来做到这一点。 这就是我一直在

Bluetooth socket returns WSAEPROTONOSUPPORT

For a project I am working on I would like to have an Embedded System to act as a Bluetooth server. I got the driver for my USb-Bluetooth working and in the Control Panel I now have a "Bluetooth Device Properties"-option which works and detects other devices via the Bluetooth USB dongle. However when I try to use the dongle in code, I get an error. The Includes are: winsock2.h, w

蓝牙套接字返回WSAEPROTONOSUPPORT

对于我正在开发的项目,我希望将嵌入式系统用作蓝牙服务器。 我得到了驱动程序,用于USb-Bluetooth的工作,并且在控制面板中我现在有一个“蓝牙设备属性” - 可以通过蓝牙USB加密狗工作并检测其他设备的选项。 但是,当我尝试在代码中使用加密狗时,出现错误。 包括: winsock2.h,ws2bth.h,bt_sdp.h,bthapi.h,bt_api.h,winioctl.h,windows.h 这是代码: int Main(int argc, char **argv) { WSADATA wsd;

Code example for virtual HID (Human Interface Device)

I need example of code (or some tutorial) for making virtual HID (Human Interface Device). If possible with bluetooth integration and made for linux using QT/C++. Practically, I want to make my own cellphone application which will have few buttons (but it will work as keyboard - sending keystrokes), without requiring server-side application (it will control windows/linux/mac operating systems)

虚拟HID(人机接口设备)的代码示例

我需要用于制作虚拟HID(人机接口设备)的代码示例(或者一些教程)。 如果可能的话,使用QT / C ++进行蓝牙整合并用于Linux。 实际上,我想制作我自己的手机应用程序,它将有几个按钮(但它将作为键盘发送按键),而不需要服务器端应用程序(它将控制windows / linux / mac操作系统),HID似乎我最好的选择。 不幸的是,我找不到任何代码示例或教程。 事情是我不知道我应该如何提供服务和注册(通过蓝牙使其可用,以便操

Why do people say there is modulo bias when using a random number generator?

I have seen this question asked a lot but never seen a true concrete answer to it. So I am going to post one here which will hopefully help people understand why exactly there is "modulo bias" when using a random number generator, like rand() in C++. So rand() is a pseudo-random number generator which chooses a natural number between 0 and RAND_MAX , which is a constant defined in cs

为什么人们说在使用随机数发生器时存在模数偏差?

我曾经看到过很多这个问题,但从来没有见过这个问题的具体答案。 所以我打算在这里发布一个,希望能够帮助人们理解为什么在使用随机数生成器时为什么会出现“模偏差”,如C ++中的rand() 。 所以rand()是一个伪随机数发生器,它选择一个介于0和RAND_MAX之间的自然数, RAND_MAX是一个在cstdlib定义的常量(请参阅本文以获取关于rand()的一般概述)。 现在如果你想在0和2之间生成一个随机数,会发生什么? 为了说明起见,假设

Displaying the #include hierarchy for a C++ file in Visual Studio

Problem: I have a large Visual C++ project that I'm trying to migrate to Visual Studio 2010. It's a huge mix of stuff from various sources and of various ages. I'm getting problems because something is including both winsock.h and winsock2.h . Question: What tools and techniques are there for displaying the #include hierarchy for a Visual Studio C++ source file? I know about cl /

在Visual Studio中显示C ++文件的#include层次结构

问题:我有一个大的Visual C ++项目,我试图迁移到Visual Studio 2010.这是来自各种来源和各种年龄的大量组合。 因为事情是既包括我越来越问题winsock.h和winsock2.h 。 问题:用于显示Visual Studio C ++源文件的#include层次结构的工具和技术有哪些? 我知道关于获得预处理器输出的cl /P ,但是并没有清楚地显示哪个文件包含哪些其他文件(在这种情况下, /P输出是376,932行长8-) 在一个完美的世界中,我希望分层显示